The Light Dashboard consists of two tabs. The Live tab shows you the current, live levels of all lighting instruments in your workspace and lets you manipulate them in real time. If you change a value in the Light Dashboard, the change will be sent immediately to the lighting hardware, and you will see that change reflected in the fixtures and devices connected to your QLab lighting system. Similarly, when you run a Light cue, you’ll see the changes made by that cue in the Light Dashboard as they happen.
The Audition tab shows you light levels adjusted by Light cues that have been auditioned. The Audition tab is discussed below.
You can open the Light Dashboard by choosing it from the Window menu or by using the keyboard shortcut ⇧⌘D.
Levels in the Dashboard can be modified a number of ways:
Across the top of the Dashboard is a command line which allows you to manipulate the Dashboard quickly and powerfully. You can learn how to use it in the Lighting Command Language section of this manual.
Typically, any commands you type into the command line will execute immediately when you hit enter. If you type a time into this field, however, the command will fade over that amount of time. This concept, called sneak on some other lighting consoles, allows you to make changes to the live state of your lights in a gentle, subtle way. The Over Time field resets itself to
0 after every use.
When this pop-up menu is set to All, the Dashboard will display every instrument and light group defined in the workspace’s patch.
When the pop-up is set to Used, the Dashboard will only display instruments and light groups which are currently recorded into cues plus any instruments or light groups which have been manually adjusted (i.e. any control that is drawn in yellow.)
The Dashboard offers two ways to look at your lighting:
Slider view shows one instrument or light group per line, sorted alphabetically, with a text field on the left side and a slider on the right. Values can be typed into the text field, or modified by clicking and dragging on the sliders. Multiple values can be adjusted at once by shift-clicking on two or more sliders and then dragging.
Decimal values are supported for parameters that use a percentage scale. You can only enter decimal values by typing or dragging on parameters’ text fields; dragged sliders or tiles will snap to whole numbers.
When dragging on parameters’ text fields, the number of decimal places shown depends on whether the parameter is 8-bit or 16-bit; more decimal places are shown for 16-bit parameters in order to give you as much precision as possible.
You can hold down the ⇧ (shift) key while dragging to be even more precise.
When a parameter has been modified in the Dashboard, that parameter’s control turns yellow. The slider handle displays as a triangle pointing in the direction that the parameter last moved.
Rows which represent groups show yellow marks to indicate different levels of individual instruments within the group.
Instruments and light groups that have more than one parameter will display a disclosure triangle on the left edge of the Light Dashboard. When the triangle is pointing to the right, only the default parameter of the instrument or light group (typically the intensity parameter) will be shown. If you click the triangle, the slider will “unfold” to show all the parameters of the instrument or group.
Light groups contain all the parameters for every instrument they contain.
Tile view shows each parameter of every instrument or light group as a tile with the level of the parameter above in larger text, and the name of the instrument and parameter below in smaller text. Tiles are divided into light groups, single-parameter “simple” instruments, and multi-parameter “fancy” instruments. The brightness of the outline of each parameter control reflects the current value of that parameter.
Any tile containing a value that has been manually adjusted since a Light cue was run is displayed with a yellow background.
Whenever an instrument is selected that has an additive color, subtractive color, hue/saturation/intensity, or pan/tilt virtual parameter, controls for those virtual parameters are displayed in the sidebar of the Light Dashboard.
The additive color picker has at least red, green, and blue components, but can also include other components such as amber, white, lime, indigo, or others as specified by the light definition.
You can click and drag the circular pip around the triangle, or swipe with two fingers on a trackpad. Holding down the ⇧ (shift) key while swiping allows you to move more slowly and precisely.
Each component of the picker also has its own slider beneath the triangle, and these sliders update in real-time as you drag the pip. You can also drag the sliders to increase or decrease the level for individual color components. When adjusting sliders for colors other than red, green, or blue, the shading of the triangle will change to simulate the range of colors that become available in response to the adjustment.
The % slider allows you to proportionally scale all the color components at once, which is particularly helpful when using lighting instruments that have no intensity parameter.
The subtractive color picker has only cyan, magenta, and yellow components, and is shown upside-down with respect to the additive picker.
The hue/saturation/intensity (HSI) picker is circular. Unlike the % slider in the additive color picker, the intensity slider in the HDI picker is directly connected to the intensity parameter of the instrument.
The pan/tilt control shows pan in the horizontal axis and tilt in the vertical axis with light grey gridlines every ten percent.
You can right-click or control-click in the sidebar to optionally display additional sliders for the default parameter and all other parameters of the selected instrument. This can be useful if you wish to keep multi-parameter instruments “folded up” in the main area of the dashboard, and use the sidebar to control all of their parameters.
Unlike many other lighting consoles, QLab is not confined to being “in” a cue, since each Light cue does not necessarily contain commands for every light in the patch. Put another way, the results of more than one cue can be reflected on stage at once, and when that’s the case there’s no clear cue that QLab is “in”. Rather, QLab tracks cues as they are run, and lists the most recently run Light cue here.
Clicking Revert Changes ⌘R will restore all parameters that you’ve changed in the Light Dashboard to the levels that they were last set to. This restore happens over the workspace’s panic duration.
The Dashboard also supports undo (and redo). Undo can be used to revert individual changes.
Clicking Clear All will clear any modifications made in the Dashboard and set all parameters of all lights to their home value. Please be aware that this generally causes a blackout. This button is the QLab equivalent of what many other consoles refer to as “Go To Cue out.”
In the lower right corner of the Dashboard are four buttons for creating and updating cues. Cues created using these buttons will appear in the current cue list or cart, directly after the selected cue. If no cue is selected, new cues will appear at the end of the current cue list or cart.
The Record All… button displays a pop-up menu with three options, each of which may or may not be available depending upon the situation:
0.) In this way, cues created or modified using Record All… function as blocking cues.
The Update… button becomes enabled whenever the Dashboard contains modified (yellow) values. It displays a pop-up menu with three options, each of which may or may not be available depending upon the situation:
This button serves as a shortcut for Record All > New Cue. You can also use the keyboard shortcut ⇧⌘N.
This button records only changed levels into a new Light cue. For example, consider this screen shot:
Here, a Light cue has been run which raised instrument
24 and instrument
69. Then, instrument
2 has been manually set to
36 and instrument
3 has been manually set to
If you click New Cue with Changes when the Dashboard looks like that, QLab would create a new cue containing
2 = 36 and
3 = 50. Instruments
viper are not recorded into the cue because their levels have not been modified in the Dashboard.
When you run this new cue, only
3 will change, and the other lights will be left alone at whatever levels they’re already set to. In this way, cues created using New Cue with Changes function as tracking cues.
Since not every cue needs to provide a value for every instrument, it is possible that, after running several cues, the Dashboard reflects the handiwork of more than one cue. Update Originating Cue(s) will update the value of each instrument in the cue that originated the level for that instrument. This is complicated, so we’ll walk through that step by step. Consider a show with six instruments, and five cues:
After running all five cues, in order, the live state of the lights in this show are:
The levels for each instrument originate in different cues:
If you ran those five cues, and then adjusted all six instruments to 75, the button would read Update 5 Originating Cues because those instruments’ levels originate in five different cues. If you then clicked the button, those originating cues would all be updated:
The DMX Status Window, which you can find under the Window menu, is a diagnostic and troubleshooting tool that’s not part of the Light Dashboard, but is related. The DMX Status Window shows the current value of one universe of DMX at a time, and lets you manually set the level of individual addresses. You cannot record changes you make in this window; it’s intended only to help you solve patching errors, discover whether a misbehaving fixture is correctly addressed, etc.
When the Light Dashboard is the frontmost window, the contents of the Tools menu is re-populated with relevant menu items:
|New Cue with Changes||(⌘N)|
|New Cue with All||(⇧⌘N)|
|Update Latest Cue||(⌘U)|
|Update Selected Cues||(⇧⌘U)|
|Update Originating Cues||(⌥⌘U)|
|Record All to Latest Cue|
|Record All to Selected Cues|
|Park Selected Lights|
|Unpark Selected Lights|
Parking an instrument freezes its current state until it is unparked. While parked, neither cues nor the Light Dashboard can alter the actual live state of the parameter, and the parked value cannot be recorded into cues. This can be helpful for things like keeping house lights at a glow during focus, or preventing a strobe light or fog machine from turning on while working on cues.
To park an instrument, set the Light Dashboard to Slider view, select the instrument’s slider, and choose Park Selected Lights from the Tools menu. If the instrument has more that one parameter, you can select the top-level slider to park the whole instrument, or you can select one or more parameters’ sliders to park only those parameters.
You can park multiple instruments, groups, or parameters by command-clicking on multiple sliders.
When a parameter is parked, it is drawn with a diagonal striping overlay much like a disarmed cue.
Parameters can still be edited while parked, but the actual DMX output from QLab will remain locked to whatever value was set when the parameter was parked. The parked value will be shown on the fader track using a yellow light mark.
In this screen shot, two parameters of the light called
101 have been parked: the
strobe parameter is parked at
0, and the
fan parameter is parked at
fan parameter has subsequently been set to
80, and the light mark shows that the current live value of the
fan parameter remains at
16. All other parameters of the instrument remain unparked and can be used as normal.
To unpark an instrument or parameter, select it in the Light Dashboard and choose Unpark Selected Lights from the Tools menu.
When an instrument or parameter is unparked, QLab immediately updates the live value being sent to that instrument or parameter. This could cause surprising behavior if, for example, you park a group of strobe lights at
0, then run a cue which brings them to full, and then unpark them. Because of this, QLab displays confirmation dialogue boxes for both parking and unparking.
Subcontrollers can be thought of as light groups which have proportional control over the parameters which they include. A subcontroller is defined by creating a Light cue, giving that cue a number, and checking the box labeled Use as subcontroller in dashboard in the Levels tab of the inspector.
Again, only Light cues with cue numbers can be used as subcontrollers.
When that checkbox is checked, a slider appears in the Light Dashboard labeled with the cue number of the cue. Dragging the slider or the level field, or typing in a level, proportionally controls all the parameters recorded into the subcontroller.
Any parameters can be included in subcontrollers, so it’s important to be careful and specific when building Light cues that will be used as subcontrollers. Including parameters such as timing control channels for moving lights can have unpredictable results. Including parameters which instruct arc lamps to strike or extinguish can be potentially dangerous for the lamps.
Subcontrollers interact with cues according to a rule called highest takes precedence, often referred to simply as HTP. When both a cue and a subcontroller are simultaneously setting levels for a parameter, the parameter is set to whichever level is higher. For example, if a subcontroller is holding a light at
20% and a cue runs which brings all lights out, the one light in the subcontroller will remain at
20%. If another cue runs which brings all lights to
100%, the light in the subcontroller will go up to
100% as well, since that’s the higher level.
Subcontrollers do not interact with each other or with the rest of the Light Dashboard according to HTP. All controls within the Light Dashboard behave according to latest takes precedence or LTP. Under LTP rules, parameters simply respond to the most recent level they’re given.
When a Light cue is auditioned or audition previewed, its commands are run in the Audition tab of the Light Dashboard instead of the Live tab. The Audition tab does not connect to actual DMX output, and as a result, auditioning a Light cue shows you its results in the Light Dashboard only, without altering the actual levels of your actual instruments. Traditional lighting consoles often refer to this type of behavior as “blind.”
The buttons at the bottom of the Light Dashboard behave the same way in the Audition tab as they do in the Live tab, with one exception; the Audition tab does not have a Clear All button. In its place is a Reset from Live button which snaps all levels in the Audition tab to match the current state of the Live tab.
The Audition tab has a dark blue background to help distinguish it from the Live tab.
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